Just a quick beginner's audio question here.
I want to make a certain ambient sound loop. I've created an audio channel for it and I was wondering what code I have to use to make it loop. Here is what I have already:
AudioChannel*ac = aBurgerBarBuzz.Play();
ac.Volume = 60;
That works fine but it stops once the audio file has finished playing. How do I get it to loop?
Thanks in advance.
Ben.
This way
AudioChannel*ac = aBurgerBarBuzz.Play(eAudioPriorityNormal, eRepeat);
ac.Volume = 60;