loos inventory ITem after usage

Started by Fuchs, Thu 16/02/2012 20:48:57

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Fuchs

Hello guys.
I know this is a weird beginners question but no matter how hard I look for the answer I just wont find it myself.

How do I make inventory Items disappear once I used them in the game???
When my character uses an item I want him to loose it, in the most cases. But what do I do? A simple IKey.Visible = false just won´t work!
I am biting my butt, since I just can´t find an answer for such a simple question!
Thank you in advance guys!
???

Mouth for war

cEgo.LoseInventory(iKey); (Or whatever your scriptname for your player is) That's the easiest thing to look up in the manual you know
mass genocide is the most exhausting activity one can engage in, next to soccer

Fuchs

Quote from: Mouth for war on Thu 16/02/2012 20:57:33
cEgo.LoseInventory(iKey); (Or whatever your scriptname for your player is) That's the easiest thing to look up in the manual you know

Thank you very much for your fast reply!

Ryan Timothy B

Quote from: Mouth for war on Thu 16/02/2012 20:57:33
That's the easiest thing to look up in the manual you know
I wouldn't say it's the easiest. I always typed in RemoveInventory or RemoveItem when I first joined AGS. Lose isn't exactly the term I would use to describe that function since Lose isn't the opposite of Add. Remove is.

But he did use word Lose in his question, so it shouldn't have been a problem for him to find it. ;)

Mouth for war

Haha no I meant that inventory handling is pretty easy to find but I agree that some things can be hard to find if you're not sure what word to look for :D
mass genocide is the most exhausting activity one can engage in, next to soccer

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