Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Thriller on Sat 12/04/2008 16:36:37

Title: Magic?
Post by: Thriller on Sat 12/04/2008 16:36:37
 Hi,
     I have a question about the game I'm going to make but i don't know how to use magic in it i looked every where on the web, in the manual and in this forum so can some one please help me?

~ thriller

Sorry I used the wrong section

~ thriller
Title: Re: Magic?
Post by: SSH on Sat 12/04/2008 16:41:29
you need to download the usb wand support plugin or the fairy dust module.  ;)


But seriously... What do you mean by magic?
Title: Re: Magic?
Post by: Thriller on Sat 12/04/2008 16:44:11
        What I mean is like spells to kill your enemys
Title: Re: Magic?
Post by: Gilbert on Sat 12/04/2008 16:49:08
You have to be more specific on how you want it to be like, otherwise you wont get much help, as we are not designing the game for you.
Title: Re: Magic?
Post by: Khris on Sat 12/04/2008 16:50:36
Could you be a _tiny bit_ more specific?
Are you looking for how to set up a spell cursor mode?
An additional verb?
Key combos?

What kind of game is it gonna be? Quest for Glory-like? Or round based rpg combat?

MORE INFO.
Title: Re: Magic?
Post by: Thriller on Sat 12/04/2008 16:54:55
          I'm going to make a Adventure/RPG  lets say like Runescape if you ever heard of that.
Title: Re: Magic?
Post by: SSH on Sat 12/04/2008 19:38:23
oh, well then...


int i;

function rock_anyclick() {
  if (Rand(100)>99) {
     player.inventory[iOre.ID]++;
     i++;
     if (i>10000) {
        player.mining_ability++;
        i=0;
     }
}


:D

But seriously, you're trying to get us to specify a huge game mechanic. Work out how you get magic ability and spell points, work out how many point and ability you need for each type of spell and then come back and ask again.



Title: Re: Magic?
Post by: Thriller on Sun 13/04/2008 05:11:30
  lol ok i'll do that but you didnt have to make that, you could of just told me how and i would of, but thank you! :D

~ thriller
Title: Re: Magic?
Post by: Thriller on Sun 13/04/2008 11:34:20
 One more thing I dont know what those codes are or what they do.
lol all I know what to do is adding dialogs, changing rooms, pick up items and stuff like that.
:(
~Thriller
Title: Re: Magic?
Post by: .M.M. on Sun 13/04/2008 13:35:19
And do you really want to make RPG? It is really difficult and there are more problems than only that with your experience (I know what I´m talking about , I´m making RPG too ;) ).  Do you want to player has to use inventory item ( =spell) or do you want to make new cursor, like cast spell ?
Title: Re: Magic?
Post by: Thriller on Sun 13/04/2008 13:46:08
   I want the player to use inventory items like on Runescape there is rune if you know what i'm talking about lol, and what's your RPG name?
Title: Re: Magic?
Post by: Khris on Sun 13/04/2008 13:50:30
It's very possible to make a full-fledged RPG with AGS, but you have to get your way around its inner workings and scripting first. This'll take you about a few months.
If you get stuck with something specific, don't hesitate to ask here, but this isn't scripting 101.
Title: Re: Magic?
Post by: Thriller on Sun 13/04/2008 13:53:23
OK one more question do you know how to make magic animations work i have some neat ones i would like to use.
Title: Re: Magic?
Post by: Khris on Sun 13/04/2008 14:12:01
Sorry, but that's standard stuff neatly explained in the manual's tutorial.
Basically, import the frames in the Sprite manager, put the anim together in the View editor, then animate something using that view.
Title: Re: Magic?
Post by: Thriller on Sun 13/04/2008 14:13:27
ok thank you i think i figured it out lol I'm sorry
Title: Re: Magic?
Post by: .M.M. on Sun 13/04/2008 15:06:34
Quote from: Thriller on Sun 13/04/2008 13:46:08
..., and what's your RPG name?
Project RPG!  ;D
If you will have any other problem, feel free to ask me- I think I handled some major things like XP, armors or healing.