Making characters walk like Dream Web

Started by , Fri 05/08/2005 06:46:46

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FractalCore

Anyone remember that old Amiga game Dream Web. The character walked around from a top view instead of isometric.

Isn't there a way to do this in AGS... I'm sure I found it once but now I need it and can't remember where it was.

By "from a top view" of course I mean the characters pivot point is in the centre instead of his feet and he'll walk on diagonals. Can anyone help

DoorKnobHandle

Well just create your art in that perspective and set walking areas accordingly.

The perspective shouldn't change anything coding wise. For now.

FractalCore

Obviously I could create the art in that perspective. I added the last paragraph to explain this part... Is there a way to automatically move the pivot point/baseline to the centre of the sprite and make it so if I click away from the character at a 45 degree angle it'll walk there using a diagonal view. Because right now it picks either a vertical or horizontal view while it moves there.

DoorKnobHandle

Oh, misunderstood you.

Well, the diagonal views are not really working at the moment, although they are implemented. You'd have to write your own script, there's no way to move any pivot point or baseline of a character sprite.

Proskrito

yes, there is (vertically) : P
you can use the character.z variable : )

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