Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: shaungaryevans on Sat 13/03/2010 21:43:16

Title: Making Charaters
Post by: shaungaryevans on Sat 13/03/2010 21:43:16
Hi Guys,

I want to creating some charaters that punches and holds things, but I am no good of creating these on paint or by hand, can anybody advise me of any other way of creating these please?
Title: Re: Making Charaters
Post by: monkey0506 on Sat 13/03/2010 21:47:04
Just use MS Paint and color over Roger's sprite. It's included in the default template. Everyone will love your game. I am serious.

This is not a technical question though so doesn't belong in the Beginner's Tech board. :P
Title: Re: Making Charaters
Post by: shaungaryevans on Sat 13/03/2010 22:10:57
Yea but they haven't got a punch in it?

sorry for posting it here
Title: Re: Making Charaters
Post by: Crimson Wizard on Sun 14/03/2010 03:00:41
Quote from: shaungaryevans on Sat 13/03/2010 21:43:16
I want to creating some charaters that punches and holds things, but I am no good of creating these on paint or by hand, can anybody advise me of any other way of creating these please?
If you can't draw yourself, the only other way to create character images is finding other people who would do this  ;D.
Seriously, what answer do you expect? There aren't magic programs that create images for you.
BTW, if you need help with your game, you can post here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.0
Title: Re: Making Charaters
Post by: monkey0506 on Sun 14/03/2010 03:28:43
If you use AGS 2.72 then you can use the Make My Game feature. I never actually used it myself but I heard from those who have used it that it is a very powerful function. From what I understand CJ actually removed it because people were releasing games that were too awesome and AGS was getting too much notoriety so he had to write the AGS 3.0 engine to force people to start making games themselves. As you can see since then AGS has become less and less publicly renowned. 8)
Title: Re: Making Charaters
Post by: Khris on Sun 14/03/2010 03:36:53
Also, I've heard of this thing called "religion", basically, if you accept person X as your personal savior, then fall on your knees and really, really wish for something, it might or might not be granted to you.
I'd give it a shot, it sounds like a pretty cool deal.
Title: Re: Making Charaters
Post by: shaungaryevans on Sun 14/03/2010 20:42:41
Quote from: Crimson Wizard on Sun 14/03/2010 03:00:41
Quote from: shaungaryevans on Sat 13/03/2010 21:43:16
I want to creating some charaters that punches and holds things, but I am no good of creating these on paint or by hand, can anybody advise me of any other way of creating these please?
If you can't draw yourself, the only other way to create character images is finding other people who would do this  ;D.
Seriously, what answer do you expect? There aren't magic programs that create images for you.
BTW, if you need help with your game, you can post here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36479.0

well sorry for asking!
Title: Re: Making Charaters
Post by: Snake on Sun 14/03/2010 22:20:27
All of you are assholes. I thought the forums were better than this.

Shaun, if you need help with drawing characters, you can post some of your own work in the Critic's Lounge and you will get some help.

If your question was actually HOW you make a character HOLD an object, this is indeed the right place to post this question.

Good luck in the future.
Title: Re: Making Charaters
Post by: xenogia on Sun 14/03/2010 22:23:38
Once upon a time, AGSer's were a lot more forgiving and nicer. I apologise for this shaungaryevans.  As for making a character hold something the best way is to create sprites of the character with the object in his hand rather than having a seperate sprite for the object.
Title: Re: Making Charaters
Post by: Crimson Wizard on Sun 14/03/2010 23:12:17
Wow, I became an asshole... does this mean I am true member of forums now?   ;D ::)

Quote
If your question was actually HOW you make a character HOLD an object, this is indeed the right place to post this question.
I think it was question of drawing... but, okay, to say truth, that was kind of question that I don't fully understand. Maybe I am thinking too hard, and can't recognise meaning of elementary questions anymore.
Title: Re: Making Charaters
Post by: xenogia on Sun 14/03/2010 23:44:24
Quote from: Crimson Wizard on Sun 14/03/2010 23:12:17
Wow, I became an asshole... does this mean I am true member of forums now?   ;D ::)

Quote
If your question was actually HOW you make a character HOLD an object, this is indeed the right place to post this question.
I think it was question of drawing... but, okay, to say truth, that was kind of question that I don't fully understand. Maybe I am thinking too hard, and can't recognise meaning of elementary questions anymore.

Not trying to offend you Crimson Wizard, just a sense of arrogance. 
Title: Re: Making Charaters
Post by: Crimson Wizard on Sun 14/03/2010 23:50:50
maybe  :-[ Okay, I'm sorry and ashamed... though I did not fully realized my answer was arrogant. That is maybe... sometimes it is difficult to choose the proper tone of answer, especially when you don't know whom you speak to, e.g. how old is he/she, etc. Sometimes I'm afraid of explaining elementary stuff in serious tone, for it may sound as if I think my interlocutor is dumb.. maybe I am wrong here.
Title: Re: Making Charaters
Post by: shaungaryevans on Sun 14/03/2010 23:56:20
part of this is my fault because i didn't explain the question properly, Yes you are right Crimson wizard, i would like to know how can i get my character to hold a shield, or would to be easier creating a copy of the sprite and put a shed on the image?
Title: Re: Making Charaters
Post by: xenogia on Sun 14/03/2010 23:57:30
As I said don't worry Crimson Wizard :)
Title: Re: Making Charaters
Post by: Crimson Wizard on Mon 15/03/2010 00:03:22
Quote from: shaungaryevans on Sun 14/03/2010 23:56:20
i would like to know how can i get my character to hold a shield, or would to be easier creating a copy of the sprite and put a shed on the image?
Hmm, yeah, in this case I did not understand what you mean before.
But, anyway, as Xenogia said earlier, it is usually better to make seamless sprites, i.e. duplicate all the walking etc sprites and draw shield or whatever else on them.
Making items as separate object in AGS would require some complex scripting in my opinion, because you will have to make shield follow your character properly, depending on all his moves.
I guess only case when you need this (second) variant is f you want to have lots of equipable items which change player's view.
Title: Re: Making Charaters
Post by: Snake on Mon 15/03/2010 01:07:20
Crimson, I don't know why you are taking the heat for this. Your comment was the lesser of the bad responces.
Title: Re: Making Charaters
Post by: xenogia on Mon 15/03/2010 01:37:06
That is why I said don't worry :)
Title: Re: Making Charaters
Post by: Dualnames on Mon 15/03/2010 01:58:38
Quote from: Snake on Mon 15/03/2010 01:07:20
Crimson, I don't know why you are taking the heat for this. Your comment was the lesser of the bad responces.

That's what happens when people don't follow my advice towards newbies.

So here goes, the rules of Dualnames:

1. Greet them to the forums.
2.Tell them that you probably don't understand the question, or what their asking can't be done with or by the help of AGS
3.Tell them that you're certain about rule 2
4.Tell them that you're really certain about rule number 3 that concerns rule number 2
5.Tell them to go stick their head into a pig!

Now, off topic and on topic. Crimson, people were just kidding, no one was offended by your tone. I found it hard to find the arrogance, if any.

I recall I once script a clone army module that would help your case, but I suggest searching for character and username: Ashen. Trust me you'll hit gold.
Title: Re: Making Charaters
Post by: Khris on Mon 15/03/2010 02:24:03
The OP isn't a newbie, and judging from his first two posts, it doesn't sound like a technical problem at all.

So while I admit that we are evil assholes for making fun of him (::)), it was a weird question posted in the wrong forum.
Title: Re: Making Charaters
Post by: monkey0506 on Mon 15/03/2010 05:02:15
I don't honestly feel like I said anything that should be considered offensive. I'll admit, my replies were sarcastic and not necessarily helpful. However, I don't feel that a bit of sarcasm makes me an:

Quote from: Snake on Sun 14/03/2010 22:20:27asshole

The question was art related and not a technical question at all.

In short, there's no simple generic method/program/otherwise that is going to make you instantly a great artist. Some people have a natural talent for it, others, such as myself, do not. If you're like me then the best advice I can honestly give is either a) try your best, show it to some people, take constructive criticism as such, take your time, and try to improve upon your own artwork, and practice, practice, practice until you get better at it, or b) find someone else to do your artwork for you. Whether this means finding an animated GIF of some NES character punching, scaling it up, and painting over it or actually finding someone who is artistically inclined to do the work for you is beside the point now.

I can full-heartedly understand what it is like to want to be able to draw something but simply not know how to put that image in your mind into a physical/digital form. Perhaps those who know me a bit better would understand that much of the aforementioned sarcasm was included based on the sheer fact that I myself find artistry to be frustrating, time consuming, and impossible.

As I said though, there's no "simple" or "generic" method that's going to make you an instant master at it. So maybe if someone could provide some source images or such then you would have a better idea how to pull off what you're trying to accomplish..but nobody's going to be able to tell you anything that's going to instantaneously make it easier. This also contributed a part in the attitude of my previous replies.

Regarding the technical aspect of it though, as far as holding things, making the item a separate sprite is not a bad idea, and would not be difficult to manage.

For example, if you want to provide a shield for your character you could create a sprite for the shield with the same physical dimensions as your character's sprite, the shield painted in the area where the character would hold it at. You could then provide separate frames to account for the character's movement. For example, in the upward facing view the player's body would hide most (if not all) of the shield). As such a significant portion of the frames in that animation would be transparent.

Once you have the frames imported into loops you can create a new character, for example, cShield. Then it's a simple matter of a single line of code:

cShield.FollowCharacter(player, FOLLOW_EXACTLY, 0);

Not difficult in the least to manage that.
Title: Re: Making Charaters
Post by: Crimson Wizard on Mon 15/03/2010 12:24:07
Hmm... after reading monkey's post I think I may be mistaken about difficulty of this...