Here's the code I currently have:
[embed=425,349]
function room_AfterFadeIn()
{
Overlay *T1;
Overlay *G1;
T1 = Overlay.CreateTextual (220, 200, 300, Game.NormalFont, 10, "This is a Test Line");
Wait (200);
}
[/embed]
What I want to do:
I want the Overlay to Fade In, wait a bit and then Fade out by itself, without making the room itself fade-in or out.
I want a way also work with Graphical Overlays, Characters, Objects, etc.
You can't change an Overlay's transparency.
You can easily do this with a GUI though.
There's also the tween module, which supports fading of every thing that supports transparency.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=38015.0