Dialogue Tree - support in AGS

Started by HeroBiX, Wed 03/07/2013 07:14:18

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HeroBiX

I'm looking for a game engine that has a good support for dialogue tree, I'm in pre production for a small game which is a point & click and dialogue driven and I wonder if AGS have any good way of handling it already built in?

Khris

Sure, in AGS, a dialog is a list of conversation options. Each dialog has its own script, which allows to state what happens after each option is selected. In there, you'd simply put something like "goto-dialog dMerchantWares", and AGS would switch to that dialog and its options. The counterpart is "goto-previous".

You can take a look at the relevant tutorial page here: http://www.adventuregamestudio.co.uk/manual/acintro8.htm

HeroBiX

Great! thank you very much for your answer =)

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