Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Tue 22/06/2004 18:46:55

Title: making vocal dialogs ?
Post by: on Tue 22/06/2004 18:46:55
Hi,

I project to begin a little adventure game with AGS and I wonder if it's possible to make the characters talking (with sound) in place of display text.
I didn't see any information about it, maybe I didn't look for enough.

thanks for answer me, and please excuse my poor english. :-\
Title: Re: making vocal dialogs ?
Post by: Ashen on Tue 22/06/2004 19:01:19
Look up Voice Speech (in the 'Music and Sound' section of the manual).

EDIT:
To have sound only, use
SetVoiceMode (2);

I wouldn't recommend this for default, though, for a couple of reasons (file size, and some people not having speakers, for example).
Title: Re: making vocal dialogs ?
Post by: LordHart on Tue 22/06/2004 22:05:21
Plus, seeing that you said excuse you for your poor english, I don't think that having JUST voice is right as it sounds like it might just be a second language to you. Plus, allowing text makes it so you can read something if the volume is too low or the voiceactor didn't pronounce the words properly.
Title: Re: making vocal dialogs ?
Post by: on Tue 22/06/2004 23:24:40
Thanks,
You're both right, but I don't want to completly remove text, and I agree with you when you say that it's essential (in particular for languages reasons), but I want to give to the player the possibility to display or not and to play sounds or not, like in games like Full Throttle or Sam & Max (like they are in my memories ;)).

That's possible ?

[EDIT]
Oups I didn't look at the manual in the section you indicate me before asking my question, I will do it right now :)

[EDIT AGAIN]
OKaaaay ... I got my answer, it seems to be possible because it is recommended to let the player choose by himself if he wants to ear speech or not. :)

Thanks