Hello guys,
Ive searched the forum, but couldn´t find a helping thread..
What would be the best practice to create something like the mancomb-dialog in the scumbar, where you get a greater view of his face
and have some minor animations, like a smile or sad face depending on the different dialog options?
I can imagine doing it as a room or as a gui, but not sure what would be the best way, are the any pros or cons I should consider?
A GUI with animated buttons.
Animated buttons would definitely work, if you plan on having limited amounts of dialog options for conversations. You could probably set it up so that whenever a conversation starts, some integer variable is set to capture the dialog ID number, and then you could use that value in your GUI logic. That way, when you click a button, the game knows to run a numbered dialog option in the active conversation.