So, I can't find a section in the manual devoted to arrays. How would I go about appending a value at the end of an array? And clearing the entire array? Upon creating an array, is it filled with null elements, or some default value depending on the type I set? Can you compare two arrays? Is there a way to get the size of an array?
I also need a refresher on import / export statements and using script headers.
Say I write some function in a script, and I want to use it in another one. I gathered that I should write my import statement in the header of the script where the function is defined. But am I not exporting said function from that script, rather than importing it? And what exeternal scripts are able to access my newly "imported" function, exactly? All of them?
As for importing / exporting variables, I get that I should write my export statement somewhere below its declaration in the body of the script. Where do I write the import? In the header as well?
And lastly, if I define a custom struct in the header of a script, am I able to use it wherever I want?
If this stuff is answered somewhere in the help file, direct me to the right section. Thanks.
Array support is limited. You can't dynamically append an element, clearing them has to be done manually.
Just like standard variables, arrays hold 0/false/null when they're declared.
You can compare two arrays but only manually, there's no built-in functionality.
Other than storing the size when creating it, you can't get an array's length.
Functions don't need to be exported.
To use variables/functions in other scripts, import their declaration line in the header. The reason is that a script's header is put above every other script further down the list.
Thus if script A needs to use a function defined in script B, script A needs to be below script B in the script tree.
Similarly, if you define structs in a header, make sure it's above every other script that's going to use it.
As a rule of thumb, the more generally or globally a variable/functions is going to be used, the higher it goes in the script list.
Quote from: Khris on Fri 01/10/2010 16:46:18
Array support is limited. You can't dynamically append an element, clearing them has to be done manually.
Just like standard variables, arrays hold 0/false/null when they're declared.
You can compare two arrays but only manually, there's no built-in functionality.
Other than storing the size when creating it, you can't get an array's length.
Well, curses. That really limits the use of dynamic arrays, doesn't it?
Unrelated question: is there any way to toggle between full screen and window mode during the game? I could only find the Windowed property in relation to this, which is read-only.
Quote from: Lufia on Fri 01/10/2010 20:54:40
Unrelated question: is there any way to toggle between full screen and window mode during the game? I could only find the Windowed property in relation to this, which is read-only.
No.
Quote from: Gilbet V7000a on Sun 03/10/2010 13:58:19
Quote from: Lufia on Fri 01/10/2010 20:54:40
Unrelated question: is there any way to toggle between full screen and window mode during the game? I could only find the Windowed property in relation to this, which is read-only.
No.
Though someone (SSH?) wrote a plugin that allowed changing those options in the .cfg file and restarted the game with those settings.
Edit: Not a plugin, a VBScript, but here it is (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37291.0).