Minimum Specs To Play a Game Created With AGS

Started by Ghostlady, Sun 29/06/2025 18:51:33

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Ghostlady

Hi, my game is ready for beta testing and I would like to know what the minimum requirements are to run the game.  I will also need this information for when I put it up on Steam.
I found this from another game and want to make sure this is correct.

Minimum:
OS: Windows Vista or higher
Processor: 2.7 GHz Dual Core (and above, can run on single core)
Memory: 2 GB RAM
Graphics: Direct3D, OpenGL, DirectX 5
Storage: ??? GB available space  (my compiled folder is showing size of 508MB)
Sound Card: Any
My Games:

Hauntings Of Mystery Manor
Intrigue At Oakhaven
Haunting at Cliffhouse

Crimson Wizard

DirectX 5 is no longer necessary since at least AGS 3.6.0. (And it's been long deprecated by Microsoft)

Memory depends on the game and configuration (such as sprite cache size). Some low-res games may easily fit in 50-100 MB.
2 GB sounds like a safe variant: it's unlikely today that a player has less, and that's actually the maximal amount that AGS engine used to be able to use (today it's 3 GB for a 32-bit engine, and much more for 64-bit engine).

Storage: afaik it should include not only the size of the game but the average size that game saves can take?

Ghostlady

Ok. I changed it up to this:

Minimum:
OS: Windows Vista or higher
Processor: 2.7 GHz Dual Core (and above, can run on single core)
Memory: 2 GB RAM
Graphics: Direct3D, OpenGL
Storage: 1 GB available space  (my compiled folder is showing size of 508MB and my saved folder is holding 33 saves at 12.3 MB and can hold up to 50 saves, total is less than 1GB)
(Do you think 1GB is sufficient or should I go up to 2GB?
Sound Card: Any
My Games:

Hauntings Of Mystery Manor
Intrigue At Oakhaven
Haunting at Cliffhouse

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