???hi, im having trouble with adding a money system into my game, please can someone help me out with it, and yes i read the manual and the bfaq, thanx!! :=
What's the problem? Did you try it yet or don't you know how to start at all?
Just use variables (look them up in the manual) and if-statements as well as simple addition and subtraction to give or take money from or to the player and check whether he has enough to - for example - buy a certain item or whatever.
Well you could do this:
Use the GameScore for money. You could add score when you wanted and keep track of money pretty easily. Or:
You could use a varible. You would create a varible called cash, or whatever, then you set its value say 100 for 100 dollars. Then, if you wanted to display it on the GUI you could do this:
In repeatedly_execute in global script
string temp;
StrFormat(temp,"%d",GetGlobalInt(1));//one being cash
lblLabel.SetText(temp);//where lblLabel is the label name
This means that if you had a label 3, it will take the values of GI 1 and print it out to the label you request. since it's repeatedly execute, it will constantly update.
Hope I helped.