Hi
Once an inventory item has been USED on something the mouse changes back to walk mode. How do I get it to go back to Interact mode?
Normal Interact, say with Hotspots, are ok... It's just if player has used inventory.
cheers
I am having to use this after inv used, which I am sure may not be the correct way:
mouse.Mode = eModeInteract;
When you say after having used it, do you actually mean after the player loses the inv item?
If yes:
function on_event (EventType event, int data) {
if (event == eEventLoseInventory) mouse.Mode = eModeInteract;
}
Hi Khris
Once I have used and lose ActiveInventory the cursor does not go back to Interact.
I am having to use this after inv used:
player.ActiveInventory=null;
mouse.Mode = eModeInteract;
I shall look at putting your function in.
cheers
steptoe