I was working on a game and I needed the cursor to change to the pointer. I was able to script in the mode but then I need to put the int slot.
What does that mean?
Assuming you aren't using the empty game template, the proper command is: mouse.Mode = eModePointer;
You're trying to call mouse.ChangeModeGraphic() I guess, which should only be done if you still want the mouse to act according to its mode, but look different.
The "int slot" part refers to the sprite's index number, as shown in the Sprite manager. You use that to tell AGS which image of your imported ones you want to use.
thankyou