How would I be able to be able to see the name of a object or Hotspot when the mouse is over it ? ???
Put a label on a gui, give it a Name (for instance lblStatus) and in your repeatedly_execute (in the global script) put the line:
lblStatus.Text = Game.GetLocationName(mouse.x, mouse.y);
(check out the GetLocationName entry in the help file for more info)
Forgive me for asking, but wouldn't it be easier to just use @OVERHOTSPOT@?
For what exactly?
Thank you TwinMoon for solving my question. ;D
Quote from: Qwentle on Fri 08/08/2008 23:55:29
For what exactly?
There are several ways of solving this problem, and though I have no doubt TwinMoon's ways works excellently, I'll just mention the other one because I personally find that one to be easier:
If you write the text "@OVERHOTSPOT@" in a GUI label, it is automatically replaced by the name of the hotspot, object or character you're hovering over. (manual entry (http://www.adventuregamestudio.co.uk/manual/Interface%20text.htm))
Forum query for "mouse over hotspot":
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