MP3 continuity problem

Started by InCreator, Tue 27/03/2007 00:35:06

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InCreator

In my game there's 2 locations: one infront of the club and another inside.
Now, I made one background track, and muted version also. Muted version has more bass and less mid/high range sound, so it would sound like music is playing inside the club.

What I want to do is that while character is is outside, muted version plays, and as soon as player enters club, original one would play.

Problem is, both tracks are exactly the same length and content, but I want original song to pick up playing where muted version was stopped due location change. How could I do this?

I'm using "music continuity" plugin and this may interfere with my plan also... :( Though, crossfading from bass version to original and vice versa could sound even better than simple change.

Sad that AGS doesn't support any equalizing or VST plugins yet...

nihilyst

Don't know about the music continuity plugin, but when you enter the club, you could save the position of the song via GetMP3PosMillis into a variable and then jump to this exact position of the original song using SeekMP3PosMillis.

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