Ok maybe I have a complete mental meltdown (probably :D) but I can't find the answer in the AGS manual. I looked through all the Walkstuff. I have a small snail "walking" on a screen. If you use the handicon on it I want the player to walk to the snail even though he's constantly moving. wherever this little snail is I want the character to walk so he always gets like...5-10 pixels below him or so to be able to pick it up. I tried FollowCharacter but it didn't quite do the job. Any suggestions? thanks
AHHH I'm so stupid...and forgetful sometimes. I solved it :D
Anyway you or someone could inform me of how you solved this.
I would like to know ^^
Just use:
player.Walk(cSnail.x, cSnail.y, eBlock);
or whatever the thing's name is.