Is there a way to do this? Right now I'm using the code:
character[3].room = 10
Of course, this puts the character in the new room at the position it was at previously. Therefore I added a MoveCharacterBlocking for the character on the new room before it fades in, but this adds a ghastly pause while waiting for the character to move...
Thanks in advance for any help you can give me!
I agree that it would be nice to have a NewRoomEx for NPCs.
The workaround is to add:
character[3].x=80;
character[3].y=72;
This can go right after your character[3].room=10 command.
Thanks Quintaros! That fixed my problem quite nicely!