mp3 or mp3-less recommendation

Started by homelightgames, Mon 16/10/2006 21:58:57

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homelightgames

Hey All,

I'm wondering if there are any significant differences between the no-mp3 version (AGS 2.71.894) and the mp3 version (AGS 2.72)

If there isn't then, sweet, but if there are I'd like to know before I continue further.

Thanks,

visionmind

BOYD1981

you can't use mp3 sound/music in the no mp3 version, it's designed for people who want to sell their game and not pay a licence fee to freinhouffer and wassisface...

Limey Lizard, Waste Wizard!
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homelightgames

 :) Sorry, I failed to clarify.  I intend on using the no-mp3 version because I don't want the mp3 hassle, but I was wondering if there were any other differences between AGS 2.71.894 and 2.72, like any code/script incompatibilities.

The scenario is that I've already started putting together the game with AGS 2.72 (mp3 version) but I want to convert to the no-mp3 version which is 2.71.894, and I'm wondering if there are any major differences (other than the lack of mp3 support).

Thanks,

visionmind

Gilbert

It's never recommended that you make a game with a newer version of AGS but run it with an older engine (if that works at all).

As for the changes, the simplest way is to check changes.txt in the docs folder, and you're see that there were quite A LOT of changes in V2.72 from V2.71.

homelightgames

Hmm.  Does anyone know the difficulty of making a no-mp3 version of 2.72?  I don't know if it would be worth Chris's time or not for just one person.  Shoot.

thanks for your replies, though.

visionmind

Gilbert

#5
That'll require CJ himself to compile it, and I think it's not really complicated, it's just few people requested about it (most people just use the normal executable regardless of whether their games had used MP3 or not), unless you're making a commercial game, where you need to be more careful about copyright terms and such.

Edited:[/b}
Anyway, I'd metioned this in the Technical Forum already, just wait to see if CJ has anything to say.

There is actually some advantages in using the MP3-less engine, since it's normally a bit smaller in filesize compared to the full engine due to the removal of related library, though the saving in size might be just negligible compared to the size of teh whole engine and maybe the whole game.

homelightgames

Wow thanks Gilbot V7000a, I really wasn't expecting that.

thank you.

visionmind

homelightgames

Hey All,

I'm working on a project that I'd like the freedom of releasing with the mp3-less version of AGS.  I'm wondering what you all would suggest:
(a) use and build my project with the 2.72 mp3 version and hope/wait for the 2.72 mp3-less to come along
- or -
(b) use the current 2.71.894 mp3-less version to begin with just in case things aren't updated for a while?

My only issue with going back to 2.71.894 is I've already learned the 2.72 syntax, BUT I'd be willing to do so (learn the 2.71.894 syntax) if I had to.

Recommendations/Advice?

thanks everyone,

visionmind

Ashen

#8
Topics merged, as it's an extention of the same issue.

Personally, I'd say start it in the existing mp3less version. If the 2.72 version comes out before you finish, you can always update.
There's no major differences between 2.71 and 2.72 as far as scripting goes. Sure there's quite a few commands and features in 2.72 that aren't in earlier versions, but the way they're used is the same. It's not like the massive break between 2.62 and 2.70, when oo-style scripting was introduced. And again, you can always update your code if you change mid-game.
I know what you're thinking ... Don't think that.

homelightgames

Thanks for that Ashen.  That's exactly what I was wondering.

visionmind

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