Is it possible to have different fonts for speech coming from different characters in the game? (I only want two, really, if that makes any difference).
Thanks!
Not really, but it's on the to-do list I think.
Currently you can use:
SetSpeechFont()
before a character talks to change it to the desired font, but it's not very practical and would make things even more complicated with dialogs.
function DisplaySpeechEx (int CharID, int font, string message) {
SetSpeechFont(font); // set the desired font
DisplaySpeech(CharID, message); // display speech for the specified character
SetSpeechFont(1); // set back to default
}