Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Boco on Fri 21/07/2006 09:32:31

Title: multiple imported walk-behind masks (solved)
Post by: Boco on Fri 21/07/2006 09:32:31
I seem to be having a problem where ever time I import a mask for walk behind areas, it always makes ther other ones I've imported go away. I tried coloring each mask diffrently but that just made them go to diffrent mask numbers and still got rid of the old one. Any help here?
Title: Re: multiple imported walk-behind masks
Post by: Khris on Fri 21/07/2006 09:47:14
I've never used this feature, but I'm pretty sure that you are supposed to draw ALL walkbehinds into the mask.
You can probably add other walkbehinds manually AFTER having imported it.
Title: Re: multiple imported walk-behind masks
Post by: Boco on Fri 21/07/2006 10:35:01
i have two areas because they are two seprate walk behind areas that have diffrent base lines.
Title: Re: multiple imported walk-behind masks
Post by: sven on Fri 21/07/2006 11:35:39
I've also struggled with this for a while - the solution is to draw all walkbehinds in the same mask, as KhrisMUC said. Different walkbehinds are distinguished by color, in palette order - palette color#0 is the non-walkbehind backround, color #1 is walkbehind 1, #2 walkbehind 2, etc. (it does not matter which colors you use, you can paint them black, purple, pink, whatever, as long as the color has the correct palette index)
Title: Re: multiple imported walk-behind masks
Post by: Boco on Fri 21/07/2006 21:51:25
thanks that solved it for me.