Hi
I cannot find an answer to the following query:
can you have more than one text display at the same time... as in a crowded pub where more than one person is talking?
barefoot
Yes, use SayBackground.
Or, if you want the character to play the speech animation at the same time, try checking out the Background Speech Module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35787.0).
Edit: Actually there's a different module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23806.msg294725#msg294725) that does the same thing. Not sure which is better.
Hi
I know about SayBackground, except its not SayAt... where you place it where you want.
I may be able to work around this..
game.bgspeech_stay_on_display
QUOTE FROM MANUAL:
If 0 (default), background speech is removed when a Say command happens; if 1, it isn't.
I need this to have a value of 1... how do I put the 1 in, code wise ?
thanks anyway guys
I will check out that module
barefoot
With the modules it should be easy to create a new SayAtInBackground function that takes coordinates as parameters instead of calculating them from the character's location.
Quote from: barefoot on Fri 19/02/2010 17:30:24
game.bgspeech_stay_on_display
QUOTE FROM MANUAL:
If 0 (default), background speech is removed when a Say command happens; if 1, it isn't.
I need this to have a value of 1... how do I put the 1 in, code wise ?
In game_start, add
game.bgspeech_stay_on_display = 1;
Thank Khris
Im using that in combination with other stuff..
cheers
barefoot