I have a certain number of rooms and they re all atached with their own music.
How to change the music after something happeneds(Likeif you are chased)so that it continues in other romms from where it sropped.The repeating execute start it all over in each room.
Not quite sure exacly what you want, but my Music Continuity module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26262.0) might do the trick?
I want the music to continue playing in each room.
Well, that could mean some different things. You haven't really clarified. My module makes music continue playiong from where it left off, but if you want to have two different musics for a room, depending on the "mood" then you'll need to put an if statement in your "before fadein" interaction and not use the room editors "Play music on room load" feature.
ok,thanks
I've extended the module to do what you want, now. The MusicC.SPlay function now takes a new optional 3rd argument, keep. If you pass eMusicCKeep here, the music will keep playing even if you enter a room that has a "play music on room enter". You can cancel the "chase music" by calling MusicC.Restore();
Wow,cool,thanks a bunch
That module sounds great.. I will try it.