Age Of Empires style game (Just forget it.)

Started by The Almighty Metroid, Sun 02/11/2008 20:58:11

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The Almighty Metroid

ok i wanted to ask how i can make an Age of Empires style game. like the caracter's spawnig out of buildings, the health bars, the fighting, the building buildings, and the winning by killing all the other teams characters. If anyone can help thanks!

Thanks 8)
TAM
Who is more foolish? The fool, or the fool that follows him?

Ghost

I don't think that AGS is the *perfect* tool for that. It would be possible with some massive scripting, but for any sort of RTS, you may be better of with some other engine.

I know of similar (yet limitied) projects being made with Game Maker, which can be found here: http://www.yoyogames.com/make

A more advanced alternative may be a specific, free engine for rts. Here's one:
http://www.redferret.net/?p=362

Or, even better, if you're prepared to spend some time, go get a "Beginner's Guide to C/C++", and download these:
http://www.bloodshed.net/devcpp.html
http://devpaks.org/details.php?devpak=1
Nothing beats a homebrew engine. They're easy to make, all you need is draw tanks  ;)

Khris

I tried to post my example code and complete tutorial (whipped up over the last few hours), but the forums seem to have some kind of limit, 30.000 lines of code are seemingly too much to post in one go.

I'll try to set up a homepage and upload everything for your convenience, I'll report back as soon as I'm done.

The Almighty Metroid

#3
ok sweet you guys are a big help.(And I'm still open for that apparently 30000+ line of script from you KhrisMUC please.)
Thanks ALOT 8)
TAM
Who is more foolish? The fool, or the fool that follows him?

Mr Flibble

Quote from: KhrisMUC on Sun 02/11/2008 23:54:28
I tried to post my example code and complete tutorial (whipped up over the last few hours), but the forums seem to have some kind of limit, 30.000 lines of code are seemingly too much to post in one go.

I'll try to set up a homepage and upload everything for your convenience, I'll report back as soon as I'm done.

That brought a tremendous smile to my day, have a biscuit good sir!  :D
Ah! There is no emoticon for what I'm feeling!

Khris

At least SOMEBODY caught the joke.

I was starting to get worried.

Trent R

Don't forget to code in the FPS into it as well. Then it'll be a Real First Strategy Time Person Shooter Game.

~Trent
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

Dualnames

There's no reason to be mean..and there's no reason to ask people to do your homework for you. So Metroid, why not give it a go at doing something simple?
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

The Almighty Metroid

ok maby that was a little to out-of-my-leagueish sorry for wasting your time.  :-\

TAM
Who is more foolish? The fool, or the fool that follows him?

Trent R

Yeah, I was a little mean.... :(

Metroid - If you don't seem to be able to figure things out for yourself, try figuring out simpler things. If you still want to make an RTS in AGS, check out the sticky in this forum on making RPGs. There might be enough in there to give you some ideas.

If you want an easy way to make an RTS, find a different engine. AGS is expansive, but it's designed for AGs.

Granted, I'm slightly going against my own advice, because I'm making a RPG/Adventure hybrid for my first game. I think I'll do okay though because 1)I'm confident in my coding abilities from other languages, 2)It's still has AG elements, 3)I've been playing RPGs for eleven-tenths of my life.


~Trent
(Hopefully that was nicer! :D Good luck Metroid)
To give back to the AGS community, I can get you free, full versions of commercial software. Recently, Paint Shop Pro X, and eXPert PDF Pro 6. Please PM me for details.


Current Project: The Wanderer
On Hold: Hero of the Rune

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