Two questions, is there a Music Pause function? I'd like to temporarily pause the music in a cutscene and then let it start again later from the same place. Secondly, i can't find a function to set the type of crossfading in the game...there's just the option to change it in the General Settings tab.
I'm using Build 3.0.0.23.
Thanks!
Logan
You could do something along the lines of this:
int music_pos = -1;
int music_num = -1;
int music_type = -1;
function PauseMusic() {
music_num = GetCurrentMusic();
if (music_num == -1) return;
music_pos = GetMP3PosMillis();
music_type = 0;
if (!music_pos) {
music_pos = GetMIDIPosition();
music_type = 1;
}
if (music_pos == -1) {
music_pos = Game.GetMODPattern();
music_type = 2;
}
if (music_pos == -1) {
// this shouldn't happen, but it's just a safety catch
music_num = -1;
music_type = -1;
return;
}
StopMusic();
}
function UnPauseMusic() {
if ((music_num == -1) || (music_pos == -1) || (music_type == -1)) return;
PlayMusic(music_num);
if (music_type == 0) SeekMP3PosMillis(music_pos);
else if (music_type == 1) SeekMIDIPosition(music_pos);
else if (music_type == 2) SeekMODPattern(music_pos);
else StopMusic();
music_num = -1;
music_pos = -1;
music_type = -1;
}
As for crossfading you'll need to check SetGameOption (http://americangirlscouts.org/agswiki/index.php?title=Game_/_Global_functions#SetGameOption), specifically the OPT_CROSSFADEMUSIC option.
thanks Monkey!