Character choice capable?

Started by , Sat 12/02/2005 05:02:44

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Ali C.

OK, I REALLY hope I'm not asking some repetitive thing, but I'm short on how much I'm allowed to look about these things. But is there some way to have something at the start of a new game to let you choose from a set of characters to play as in a game? I really need to figure this one ASAP so I don't sit here making sprites for 5 different 'playable' folks when you can pnly ever play as 1.

Darcness

I know for a fact that it is possible to be able to play different characters in an AGS game. Just don't ask me how, since I've never actually gotten into that part of scripting. Perhaps scorpiorus or one of the other scripting gurus can help you with some examples to script this.
But for now, create your sprites for the other characters, because it is possible to use different characters in AGS adventures.


Free the Floopians, Our first commercial indie game.

Ozwalled

Again, it is possible (there are a number of times it's been done), but I'm not altogether sure how. Seems to me that there's information out there to help you, though.

One thing to consider, though is whether or not each of these five different characters will all react to things differently in the game, or whether the differences in gameplay lie merly in the different player character sprites. It's an awful lot more work to do the former than the latter.

Ali C.

^Actually it's MOSTLY alike. What I'm trying to do is set it so different players have different attributes (health, how likely to get attacked, etc.) and such. Plus, you know the thing in RPGs where you gradually increase your health and stuff with experience? Yeah, I wat to throw something of that nature in too.  ;)

Darcness



Free the Floopians, Our first commercial indie game.

Goot

For the health and stuff you can just use a bunch of integers. If you want to change the character that the player controls, use:
SetPlayerCharacter(CHARID);

TerranRich

Status: Trying to come up with some ideas...

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