Game Intro [SOLVED]

Started by , Thu 18/11/2004 17:11:07

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WidoQ

I have another problem.
I created room with name INTRO.CRM...than player is defined to start in room 0 and hidden in this room (as original manual says). Than I defined this: Any click on hotspot:(which is full background) --> Player - Go to a different room (at specific coordinates......

The problem is, that if I turn on the game I see the background...four CHARACTERS (EGO) placed one up another and the cursor is displayed like an Eye, but main cursor is classic sharp.

What can I do with it? Come help please? Thanks a lot

Mr Flibble

You don't have to start the game in room 0 you know. You can start it in whatever room you want. Whatever room the player char starts in..
Ah! There is no emoticon for what I'm feeling!

Pumaman

Check in the characters pane, you've probably got 4 or 5 characters there all set to start in room 0. If so, tell the others to start in room 999 or something so that you just see EGO.

WidoQ

Nice work:) I didn't look for other characters! That's it. But still there is one bug...the cursor still looks like as an eye, but I'll fix it by deleting that style, because I use only one style with double or rigt mouse clicking. Thanks a lot guys  ;D

hunter.ex

Hello.I want to do an intro but i don't know how. ???I want to make something like cutscene but i want to skip it if player will want.Thanks

Ishmael

Quote from: hunter.ex on Mon 13/12/2004 12:13:34
Hello.I want to do an intro but i don't know how. ???I want to make something like cutscene but i want to skip it if player will want.Thanks

and the rules too, okay? ;)

You probalby want to use the "StartCutscene" and "StopCutscene" script commands to cutscenesize it, and what goes between, is up to you.

And I'd have made a new topic, just for clearance :)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

TerranRich

Yes, hunter.ex, please don't take over other peoples' threads, okay? And read the manual. There's no magic button that will create an intro for you. You will have to do it all yourself using code or in the "Player enters room (after fade-in)" interaction.
Status: Trying to come up with some ideas...

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