Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Vetrijar on Mon 15/03/2004 01:42:31

Title: MUSIC0.WAV not playing on load
Post by: Vetrijar on Mon 15/03/2004 01:42:31
I'm having problems with getting background music to play when showing the first room.

I have a wav that is named  MUSIC0.WAV.  It's in the game directory I'm making.
The first room that loads is called ROOM1.CRM.  It's the title screen, so there's no
player character that I need to show (that's turned off)

The game compiles nicely and converts the wav file to a vox, but when I test the game,
it doesn't play the music.  I've tried the directsound and directwav settings also.

The document states that the game auto plays the MUSIC0 without me checking a
box to play it. I've tried both ways.

Any suggestions on how to get the music to play?  I know there's something being missed here.

--
along with this, is there maybe a specific wav format that is recommended?
Mine is at 11 sample rate and bit rate 90
Title: Re:MUSIC0.WAV not playing on load
Post by: magintz on Mon 15/03/2004 16:25:48
is the music file in the "compiled" folder of the AGS game directory? If not move it there and try.
Title: Re:MUSIC0.WAV not playing on load
Post by: Vetrijar on Mon 15/03/2004 22:45:36
that worked. thanks.  so basically any sound and music goes directly into the
compiled directory.  THought it was copied into that directly when you saved the game.
my mistake.

thanks again.
Title: Re:MUSIC0.WAV not playing on load
Post by: TerranRich on Tue 16/03/2004 04:54:35
Awesome, this is going into the Beginners' FAQ. Every question counts, so please, anybody, ask them if it's not in the FAQ already. :)

You know, I checked the FAQ and the manual and apparently, it's supposed to go into the main directory, not the Compiled directory. I wonder why it only worked by doing the latter. Huh.
Title: Re:MUSIC0.WAV not playing on load
Post by: magintz on Tue 16/03/2004 16:59:37
Yea, but when you upload the finsihed game you don't need to include the music0.wav as it compiles it into the game... just make sure you include any .vox files