My character is a dwarf ;-)) !?

Started by , Sun 18/05/2003 15:26:35

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Philchow

 Hi,

I'm new in the AGS community and I want first to congratulate its developers. Then, I'm sorry for my awfull english but I'm French and there's not a french AGS community  :(

So, I have a little problem. I'm creating a game in 640*400 and when I test my game, the character is too small! So, how to resize him or how to create a *.char character with the size we want??  ???

Thanks!  ;)

Ishmael

You could use the walkable area scaling, or redraw your character to be the right size...
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

wOoDz

yeah the scaling on mine was set at 40% (walkable areas)when i first used AGS :-\

woodz

Philchow

 Ok, I'll try to resize the walkable area and I'll tell you if this is the solution. But TK, I don't know how to create a *.char character?

TK from näppiksentunti

what do you mean with a *.char character..?

scotch

You dont need to make a *.char character.. just import your character's sprites into a walking and talking views then create the chracter on the characters bit in the editor..

Dave Gilbert

Hi,

It's hard to judge what the character will look like against your background.  Sometimes they are too big and other times they are too small.  

Are you using photoshop or a image program that uses layers?  When creating your character, make sure you have one of your backgrounds on another layer.  That way, you will have a frame of reference and your characters will always remain proportional to your backgrounds.

Philchow

 Ok, I draw my backgrounds with MS Paint and my character too. So, like Dave Gilert said, Iit's easy to create a character with good size. However, in AGS program, when I want to import a character, a window tell me that my character is not a *.char because I've drawn it with MS Paint.

So, what should I do?

Proskrito

You dont have to "import" a character, what you have to do is create one (or modify any already existent):
Create the different sprites of the character in any paint program (standing left, rigt, etc..., every frame of the walking animations, talking animations.... anything you want).
Then import them into the sprite manager.
Put the sprites together a view (one for walking, another for talking....)
Then, create a new character (in the character editor, click "new character") and assign the views you want your character to use for walking and talking and so.
Select the name, talking colour, scrpt name, etc... and you are done.
Hope it helps :) (if you can understand me)


Philchow

 Thanks Proskrito !

I'm bad in English but I understood you. I'll try your method and I hope this will work!

Should I do this method for all the characters of my game. For example, if I want NPC walking in a room or talking with me?

Ishmael

QuoteShould I do this method for all the characters of my game. For example, if I want NPC walking in a room or talking with me?

Yes. That is how all character are created.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

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