when i finish drawing my character sprites, do i save it as...
PNG,
BITMAP 24,
GIF,
What?
Any of these are fine. AGS isn't picky when it comes to file formats. I'd recommend PNG though.
I'd also recommend using PNG. It doesn't waste drive space (like BMP), doesn't limit the number of colors (like GIF) and supports alpha channel transparency in case you need that.
Quote from: Akatosh on Sun 28/12/2008 13:49:26
Any of these are fine. AGS isn't picky when it comes to file formats. I'd recommend PNG though.
My character doesn't move when i play my game!!!!!!!!!!
ps. it is on a walkable area, i've tries making my sprites a bitmap 24 image and a jpeg and i have used the defult character and drawn over it!!!
Do the tutorial. Especially the part about Views and Animations.
JPG should be banned. It's actually impossible to edit, it's big in size and it will really make your sprites look like poo. PNG should be ideal.. and it works with MSpaint. ;D
JPG is perfect for photos, and it's not big in size due to the compression that creates all the artifacts with fixed-palette art.
PNG definately.
Are you sure you've drawn over the player character? The one that is selected to be the player character.
Can you do us a favor? Make a room that is completely filled by a walkable area, place your characters coordinates on it, and in the room. (You could do this to the currently scripted starting room)
And yes, PNG all the way...but that question is not for this beginners Tech forum. But since it has evolved into a new question, this thread will stay here.
If the character is on a walkable area, make sure you've got all your loops and character settings done properly, and make sure your mouse mode is set to walk.
I like TGAs myself, but I'm just used to using TGAs at work..
Swordwielder dug this out after 1.5 months. The problem appears to have been solved, but with louis, it's kind of hard to tell since he never gets back to his threads (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=9289;sa=showPosts).