Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: louis on Sun 28/12/2008 13:34:12

Title: My character won't move on game start up!
Post by: louis on Sun 28/12/2008 13:34:12
when i finish drawing my character sprites, do i save it as...

PNG,
BITMAP 24,
GIF,

What?
Title: Re: drawing characters
Post by: Akatosh on Sun 28/12/2008 13:49:26
Any of these are fine. AGS isn't picky when it comes to file formats. I'd recommend PNG though.
Title: Re: drawing characters
Post by: GarageGothic on Sun 28/12/2008 13:50:57
I'd also recommend using PNG. It doesn't waste drive space (like BMP), doesn't limit the number of colors (like GIF) and supports alpha channel transparency in case you need that.
Title: Re: drawing characters
Post by: louis on Sun 28/12/2008 14:11:43
Quote from: Akatosh on Sun 28/12/2008 13:49:26
Any of these are fine. AGS isn't picky when it comes to file formats. I'd recommend PNG though.

My character doesn't move when i play my game!!!!!!!!!!

ps. it is on a walkable area, i've tries making my sprites a bitmap 24 image and a jpeg and i have used the defult character and drawn over it!!!
Title: Re: drawing characters
Post by: Akatosh on Sun 28/12/2008 14:32:44
Do the tutorial. Especially the part about Views and Animations.
Title: Re: drawing characters
Post by: Dualnames on Fri 02/01/2009 15:26:11
JPG should be banned. It's actually impossible to edit, it's big in size and it will really make your sprites look like poo. PNG should be ideal.. and it works with MSpaint. ;D
Title: Re: drawing characters
Post by: Khris on Fri 02/01/2009 15:41:45
JPG is perfect for photos, and it's not big in size due to the compression that creates all the artifacts with fixed-palette art.
Title: Re: drawing characters
Post by: Swordwielder on Mon 16/02/2009 21:40:05
PNG definately.
Title: Re: drawing characters
Post by: Scummbuddy on Wed 18/02/2009 23:35:57
Are you sure you've drawn over the player character? The one that is selected to be the player character.

Can you do us a favor? Make a room that is completely filled by a walkable area, place your characters coordinates on it, and in the room. (You could do this to the currently scripted starting room)

And yes, PNG all the way...but that question is not for this beginners Tech forum. But since it has evolved into a new question, this thread will stay here.
Title: Re: My character won't move on game start up!
Post by: Makeout Patrol on Thu 19/02/2009 01:00:01
If the character is on a walkable area, make sure you've got all your loops and character settings done properly, and make sure your mouse mode is set to walk.
Title: Re: My character won't move on game start up!
Post by: Wayne Adams on Thu 19/02/2009 03:24:48
I like TGAs myself, but I'm just used to using TGAs at work..
Title: Re: My character won't move on game start up!
Post by: Khris on Thu 19/02/2009 08:34:28
Swordwielder dug this out after 1.5 months. The problem appears to have been solved, but with louis, it's kind of hard to tell since he never gets back to his threads (http://www.adventuregamestudio.co.uk/yabb/index.php?action=profile;u=9289;sa=showPosts).