Hi guys :D
i have a little proplem, my guy is walking to slow, left and right propaply becasu there are so many frames,
how do i make him go faster, what i mean is that my guy moves shorter than the animation go here to see what i mean:
http://www.geocities.com/jnatann/gamezip.zip
559 kb
there is a frame rate speed underneath each frame of your view. try messing with that, and also there is a animation speed for the whole character within the character pane.
what i mean is, there are to many frames so you see him walk 3 steps but he went 2 steps, do you understand?
it's like he is walking backward or there is a big magnetic pulling him backward
In that case, when you go to the Views, double frame your views. Don't underestand? Think of it as this:
(Where 0=idle, 1=right leg, 2=left leg)
00110022
Hope you understood that.
On the side of the character view, there is the speed thing.
If I understood right, your problem has something to do with the "Anti-glide mode" checkbox not being checked in the General Settings....
Quote from: PyroMonkey on Tue 24/08/2004 00:36:23
In that case, when you go to the Views, double frame your views. Don't underestand? Think of it as this:
(Where 0=idle, 1=right leg, 2=left leg)
00110022
Hope you understood that.
Sorry didn't understand a word :-\
Quote from: Edwinxie on Tue 24/08/2004 03:06:51
On the side of the character view, there is the speed thing.
Animation speed, speed the animation but still will have the same effect and uniform movement speed works but also works for upp and down :(
Quote from: Ishmael on Tue 24/08/2004 12:00:16
If I understood right, your problem has something to do with the "Anti-glide mode" checkbox not being checked in the General Settings....
That Check Box is already checked
I just had a look on your game...
I know what you mean - the guy does a slight "shuffle" while changing feet - is it what you mean?
This is not a technichal problem I think.
You can solve this effectivly only by changing the animation frames. Let someone walk up and down in front of you and check how the weight shifts and the legs move. The forward leg does not move back but stays still (knee bends though) and the behind leg pulls in front of it.
A matter of practice (my characters sometimes look like they are walking in a marching band, by the way :D)