Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Diode on Tue 07/01/2014 12:48:09

Title: n00b question on setting up portraits
Post by: Diode on Tue 07/01/2014 12:48:09
I've looked in the help files and googled here and there, but I've failed to find anything that tells me how to actually define portraits. I've got my game settings set to use them, but I've no idea what to import them as or how to tell the game which portrait is for which character, etc. The help files don't seem to make any mention of portraits beyond this.

Thanks in advance.
Title: Re: n00b question on setting up portraits
Post by: Ghost on Tue 07/01/2014 13:06:05
If you want to use "speech portraits" like most of the classic Sierra games, you simply do this:

- in "General Settings", go to Dialog -> Speech Style and select "Sierra transparent" (this will overlay the portrait over the current room)
- in a paint program, create the portrait frames
- import them into AGS
- create a new view, assign the portrait frames to it
- assign this view to the character's property "Speech view"
- done :)

__
Edit:
You can also use "Sierra Background". This will black out the screen; games like "Guilty" used this to nice effect.
Title: Re: n00b question on setting up portraits
Post by: Diode on Wed 08/01/2014 01:46:05
Thanks, got it working now!

Also, cute avatar.