hello, im working on my own project using the sierra template and while creating the main enu i've run into a problem
I can't get the second "load" button i made to reload the saves
function btnLoad2_OnClick(GUIControl *control, MouseButton button)
{
RestoreGameSlot(0);
}
how can I get it to load the first slot? I tried putting int 1 but that didn't anything
First of all, check if this function is run at all. The easiest way to do so is to add "Display("i am here!");" command there.
If it is not run, double check that you have connected this function to the button's event, on its events page.
Finally, does the save in question actually exist?
Quote from: Crimson Wizard on Thu 18/04/2024 19:30:24First of all, check if this function is run at all. The easiest way to do so is to add "Display("i am here!");" command there.
If it is not run, double check that you have connected this function to the button's event, on its events page.
Finally, does the save in question actually exist?
hey
so i tried to check if the function is working by doing what you said and nothing happened unfortunately
i tried to set the event from the gui's command too and nothing happened
and i did save in game using the default settings
function btnLoad2_OnClick(GUIControl *control, MouseButton button)
{
Display("im here");
{
RestoreGameSlot(0);
}
}
function gTest2_OnClick(GUI *theGui, MouseButton button)
{
Display("im here");
if (lstRestoreGamesList.SelectedIndex >=0)
{
RestoreGameSlot(0);
}
}
Do you actually connect these functions to gui events, or just copy/paste them into the script?
The gui functions should be connected to events, similar to how shown on this screenshot:
https://adventuregamestudio.github.io/ags-manual/images/acintro3_03.png
Quote from: Crimson Wizard on Thu 18/04/2024 20:32:32Do you actually connect these functions to gui events, or just copy/paste them into the script?
The gui functions should be connected to events, similar to how shown on this screenshot:
https://adventuregamestudio.github.io/ags-manual/images/acintro3_03.png
I didn't copy and paste anything I actually went to the button and gui's event and picked onClick on both
Now what?
Quote from: Crimson Wizard on Thu 18/04/2024 20:32:32Do you actually connect these functions to gui events, or just copy/paste them into the script?
The gui functions should be connected to events, similar to how shown on this screenshot:
https://adventuregamestudio.github.io/ags-manual/images/acintro3_03.png
nvm! i fixed it by basically re-routing the save slot from the save button found in gSaveGame
i did this for the save button script:
{
Display("Game Saved!");
SaveGameSlot(1, "SaveGame1");
}
and for the load function i did the following:
{
if(Game.GetSaveSlotDescription(1) !=Null)}
Display("Save file loaded");
RestoreGameSlot(1);
{
thanks for reaching out though i appreciate that