i made a newgame/load screen - now i found alot by seraching forums on save/load guis..but not exactly what i want. i made my newgame/load screen as a 'room', and it is only viewed as the first room. However my iconbar which i made always visible for my normal game screens shows up and user has all curser options. I want it limited to only pointer curser..and no iconbar. how do i do it? thankyou in advance.
// script for room: Player enters screen (before fadein)
SetCursorMode(7);
GUIOff(ICONBAR);
// script for room: Player leaves screen
SetCursorMode(0);
GUIOn(ICONBAR);
If you want to make your Save Load GUI Just a room this isn't possible.
You can either
Make a GUI at your game resolution so it looks full screen.
Make the background of the screen a Room and where the save/loading takes place a GUI. So then in the room script for this you'd have
For Player Enters Screen (Before Fadein)
GUIon(LoadGUI);
And make sure in the GUI Editor the X and y positions are correct.
Candle's way works just fine. Also, if you have the right mouse button mode cycling, you can go around it by adding to the on_mouse_click function:
} else { // <-- this already is there, the last condition
Ã, Ã, if (character[GetPlayerCharacter()].room =! ROOM) // add this line, replace ROOM with the menu room number
Ã, Ã, Ã, Ã, SetNextCursorMode(); // this line already is there
} // this is already there too
Sorry I got confused with what you were asking
You meant a screen where you clikc on new game and it starts etc..
I thought you wanted to make a room where you could save/load..
Apoligies.