New inventory item flashing

Started by James Kay, Thu 11/12/2003 15:08:25

Previous topic - Next topic

Scorpiorus

#20
Having an option to set different behaviors for the different GUIs during the interface blocking would be a good idea. :P

Anyway if you use Wait() to flash an item the player will be unable to operate the inventory window untill the blinking is gone. Or is it the way that it's supposed to work?

I can write a script, so it will blink on the background. This way the player can navigate an inventory gui and (since I won't use the Wait() in that case) you could leave turning off for the GUIs during blocking enabled. :P


James Kay

Ugh, the greying out is ugly. Not what I want. I'll have to GUIOff the mother every time I do some blocked event.

Maybe a feature suggestion: have a GUIOff setting for the GUIs, as in, when GUI is off, what do I show? Maybe a 2nd version of the GUI. Like the character views.
Character view: 1
Talking view: 2
Maybe you can have GUIon view: 1, GUIOff view: 2.

Just a thought.


As for the blinking, yeah, I just want to show the people that the item they just picked up is HERE, LOOK HERE, in your inventory it's THIS ITEM HERE. And then switch off the inventory window again and straight back into the game.
Testing the game without this blinking up until now really shows the need for this little communication. I think all adventure games should have this as a rule. Damn, it should be a AGS default setting or at the very least a tickbox in the General Settings!  ;D

<v> Flash new items in the inventory window? < number of times >

SSH

If you don't like the gerying-out, try the "GUIs go black when disabled" game option (global option page of AGSEdit)
12

SMF spam blocked by CleanTalk