Custom Dialog Interface [SOLVED]

Started by Arjunaz78, Sat 08/10/2011 23:08:49

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Arjunaz78

Hello,hye..i want to know,how to make a dialog interface like Francisco Gonzalez use on her games (Ben Jordan series)?

Is it he use a custom module?besides i successful create a custom dialog using GKDialog module but i want to make like Ben Jordan series dialog interface like picture below (character image on left side while the text dialog on the right side).
How can i make it?

http://agsezine.files.wordpress.com/2007/07/bj1.gif

http://indieflux.com/wp-content/uploads/WLW/BenJordanCase3Somethingwitchythiswaycome_6C8F/BenJordan3SS03.png
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Snarky

Sierra-style speech. It's built into the engine as an option.

Bogdan

Quote from: Snarky on Sun 09/10/2011 13:07:22
Sierra-style speech. It's built into the engine as an option.
In case you still can't find it:

AGS>General Settings>Dialog, and then set Speech Style to Sierra.

Arjunaz78

Oh..that's mean it's for Sierra-style speech template only right?like King's Quest games right?sorry for confusing this,because i think i can make it when using Lucasarts adventure game template..well..thanks..  :)
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Khris

The setting is usually completely separate from what game template you chose.

The difference is that the character's talk view should be an animated portrait, not the entire character.

Arjunaz78

I still don't get it right..you say the different only the character animated portrait talk view right?but i still got the dialog speech/talkview display on entire char. although after i create a new game and set the default Dialog Speech style to SierraTransparent,instead i try to make a new game using Dialog Speech style to Sierra WithBackground option too but its still the same like Lucasart speech style,why?

Is it the Sierra speech style is the custom modules that i must edit before i can use for,or i must create a Sierra speech style custom GUI on New Text Window GUI option,before i can use the Sierra speech style?

Sorry to ask a noob Q here,but i'm new in the world of Game Maker,but i like the AGS Editor even i always got confusing bout the tools and the very complex scripting style language besides i don't have enough knowledge bout scripting,just only the noob AutoIt scripting..lol..

THX.
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Khris

Did you set up a second view with talking portrait frames in loop 0 and set that view as the character's SpeechView?

Because that's what I did in a default game and it worked immediately with the option set to SierraTransparent or SierraWithBackground.

Arjunaz78

No,i don't try it yet,but i try to use GKDialog style on my other games,but it's look's like the style that you just told me,so i need to make a custom char. sprite animation and assign to view option then set on char. SpeechView,right?

Is it i need to create or use the custom GUI's for this dialog style speech too?
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Khris

If you set up the game like I told you, every Character.Say command and every dialog line will display the animated portrait in one of the top corners with the text next to it.

I don't know about the GKDialog module and I'm too lazy to check it out right now.

Arjunaz78

Well..it's really work right now..just ignore the GKDialog mate,because i think i can make my own custom Dialog interface like GKDialog too..i appreciated you help me a lot LeKhris..thanks again..  :)
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Arjunaz78

Just one more thing i need to know,how to set a position of custom animated potrait sprite speech view?

and how to set a position of both of custom animated potrait sprite & background text window display together?because i having trouble when try to positioning it to fix that at the top game screen display.It's always appear below the default iconbar GUI..how do I edit it?

and how about if i want to place it below the game screen like default AGS dialog style?

THX.
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Khris

What do you mean, "below the game screen"?

Sierra speech style puts the portraits in the screen corners.
If you want them to appear somewhere else, try SayAt.
I don't know how flexible the system is as I've never used it.

You might have to code your own speech function.

Arjunaz78

I mean i need the custom animated or unanimated potrait together with custom GUIs text window display appear at bottom or under (left/right side) of the main game screen,contrary on the normal display at the top or above the game screen..it's contrary from what it appear like the Francisco Gonzalez Ben Jordan's game series..

Ben Jordan: Paranormal Investigator


..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Snarky

I seem to remember you can use SayAt(x,y) to control where on the screen the portrait and textbox show up.

Arjunaz78

OK..i take the Snarky advise..and it's finally works now...

THX.
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Khris


Arjunaz78

Whoopss...sorry...thanks for you too LeKhris  ;D
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

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