Portrait/Cinematic Dialog Help

Started by [brevity], Sun 12/09/2010 18:16:43

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[brevity]

I want to use an image that I have created using the main character on the right talking to a group of people on the left, something like this:
_______

OOO    O
_______

how do I:

A) not have the usual cursor appear (walk, look, interact, talk etc.) and instead just have a single dialog clicking cursor (normal arrow cursor) available?
B) make the characters not defined as characters but as hotspots that interact with each other?
C) remove the usual animated character or make him invisible in this interaction?

Khris

A) You can enable and disable the standard modes, set a new one as active one or just change a mode's graphic. See manual -> scripting -> Mouse

B) Hotspots are drawn areas of the screen that can throw events when clicked on. Not sure what exactly you mean by hotspots interacting with each other. You can represent a character using an object or even inv item or GUI button. You could draw them manually using only sprites. The best approach depends on how you want the final result to look and work. Please elaborate.

C) player.Transparency = 100; or player.x = - 1000; etc.

Note that A&C border on RTFM before opening a thread.

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