Alright... I've got another problem. I know of ways to get around it, but it'd just be easier if I could make it so that clicks register through the object and onto the room hotspot behind it, instead of the object itself.
Is there a way I can do this?
Seriously now, are you reading the manual?
Object.Clickable (http://www.adventuregamestudio.co.uk/manual/Object.Clickable.htm) property.
:'(
Thanks... I'll go hide now...
Well, you see, the thing is... With characters there's a check box that says "Clickable." How come objects can't be the same way? But anyways, this helps a lot. My game demo might be out by tomorrow.