If you have 50 rooms that are 800x600 and then 50 rooms in 320x240 what is the diff in files size?when complied
Anyone know off hand.
It depends on the amount of detail in the backgrounds, but I reckon there is a common factor, as 800/320 = 2.5, it might be your game will be about 2.5 times the size...
Well, my guess would be:
320 * 240 = 76800 pixels
800 * 600 = 480000 pixels
480000 / 76800 = 6,25 times the size? Depends on the room backgrounds used, of course.
Ok thanks guys .
I did a little test to see something.
Took a background I'm going to use that was 800x600
And we have :
800x600
pixel/24
million/16
68,870 B
`````````
640x480
pixel/24
million/16
53,803 B
````````
320x220
pixel/24
million/16
19,543 B
```````
320x200
pixel/24
million/16
18,522 B
Since backgrounds in rooms are well compressed, apart from resolution, "complexity" of it is another important factor related to file size. It can be possible that a 800*600 room with very simple line and flat fill backgroundÃ, would have smaller file size compared to a 320x240 one using photorealistic background.
So there're aren't much point to compare them when you're only using some particular samples.
Well I did it with just one picture/background that I will use just to see what I would be better using I guess.
So looks like I will use the 320x220 for my game as it looks fine on my screen that I run at
1024x768