Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Candle on Thu 22/09/2005 06:57:52

Title: Not sure if this has been ask about file size
Post by: Candle on Thu 22/09/2005 06:57:52
If you have 50 rooms that are 800x600 and then 50 rooms in 320x240 what is the diff in files size?when complied
Anyone know off hand.
Title: Re: Not sure if this has been ask about file size
Post by: Ishmael on Thu 22/09/2005 07:01:09
It depends on the amount of detail in the backgrounds, but I reckon there is a common factor, as 800/320 = 2.5, it might be your game will be about 2.5 times the size...
Title: Re: Not sure if this has been ask about file size
Post by: strazer on Thu 22/09/2005 07:11:01
Well, my guess would be:

320 * 240 = 76800 pixels
800 * 600 = 480000 pixels
480000 / 76800 = 6,25 times the size? Depends on the room backgrounds used, of course.
Title: Re: Not sure if this has been ask about file size
Post by: Candle on Thu 22/09/2005 07:15:46
Ok thanks guys .
Title: Re: Not sure if this has been ask about file size
Post by: Candle on Thu 22/09/2005 11:47:55
I did a little test to see something.
Took a background I'm going to use that was 800x600
And we have :
800x600
pixel/24
million/16
68,870 B
`````````
640x480
pixel/24
million/16
53,803 B
````````
320x220
pixel/24
million/16
19,543 B
```````
320x200
pixel/24
million/16
18,522 B
Title: Re: Not sure if this has been ask about file size
Post by: Gilbert on Thu 22/09/2005 11:52:23
Since backgrounds in rooms are well compressed, apart from resolution, "complexity" of it is another important factor related to file size. It can be possible that a 800*600 room with very simple line and flat fill backgroundÃ,  would have smaller file size compared to a 320x240 one using photorealistic background.

So there're aren't much point to compare them when you're only using some particular samples.
Title: Re: Not sure if this has been ask about file size
Post by: Candle on Thu 22/09/2005 11:55:36
Well I did it with just one picture/background that I will use just to see what I would be better using I guess.
So looks like I will use the 320x220 for my game as it looks fine on my screen that I run at
1024x768