Midi music - Room problems!

Started by A�rendyll (formerly Yurina), Sat 17/09/2005 19:16:26

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A�rendyll (formerly Yurina)

Hi!

I've got a question: I have inserted room music in two different rooms who are connected to eachother. However, when I walk from the first room into the other, the last played tone of the first rooms' music keeps playing!

Info about the music I used:
music1.mid: 34.4kb, 7:12
music2.mid: 86.0kb, 10:20

Is this because I have an old pc, the music file uses too much memory, or something else?

Please help me out!
Yuna: Give me a Y!
Rikku: Give me an R!
Paine: Give me a break...
~Final Fantasy X-2

I've been

Scorpiorus

What AGS version are you using?

How do you make it play -- do you put a music number in the Room pane or do you use scripting/interaction editor?

What if you play music2.mid (or any other music) in the 1st room -- does it make any difference?

A�rendyll (formerly Yurina)

#2
I'm using the latest version (2.7) because I discovered AGS only some weeks ago.

I'm using the Roompane option right now, but the interaction option and the scripting option did turn out the same way.

I'll try the music change.

EDIT: I didn't solve the problem, but I discovered AGS-made games with midi's all have the same problem on my pc. I just have a very old sound card... :-\
Yuna: Give me a Y!
Rikku: Give me an R!
Paine: Give me a break...
~Final Fantasy X-2

I've been

Scorpiorus

Quote from: yurina on Sat 17/09/2005 21:50:32EDIT: I didn't solve the problem, but I discovered AGS-made games with midi's all have the same problem on my pc. I just have a very old sound card... :-\

Thanks for letting us know -- yeah it well may be a problem with a sound card midi hardware as well as with the drivers themselves.

I don't know what else to suggest apart from trying to change AGS game midi settings (ie. change from Default MCI music device to Win32 Midi mapper and vise versa) or using a more recent drivers for your sound card.

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