hello to all,
I have a npc that I want him to follow EGO, but it apears that he doesn't respect walkable areas,
is that a way to check/uncheck this?
thanks
hmm, you mean he only walks on walkable areas? That was discussed in that thread: http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=10412; (http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=10412;)
CJ said it's not supported.
A way to simulate it however, as Chris pointed out, to use repeatedly execute:
at the top of the global script:
int follow_on;
int EAGERNESS = 40;
int eag;
repeatedly_execute:
if (follow_on == 1) {
if (eag<=0) {
MoveCharacter(MAN, character[EGO].x, character[EGO].y);
eag = EAGERNESS;
} else eag--;
}
so setting follow_on = 1 will make the character MAN follow character EGO assuming EAGERNESS parameter.
~Cheers
sorry for my english but I mean the oposite,
my npc walks OUTSIDE the walkable area,
I had to remove that possibility from that room because I checked everything and wasn't able to do it right, I even shorten the walkable are but with no results, the npc sprites are croped also (didn't know if that was the problem),
anyway thanks scorpioros,
miguel
Have you tried the script? It should make the char that is following to move only on walkables. :P
got it, sorry for the trouble and thank you