I am trying to make my npcs finish their current animation before a dialgue starts.
This looks horrible since an npcs arm can disappear while he is drinking beer or scratching his head or whatever.
Different "while" combinations has not made any good.
Sorry if this is has been up before. I could not find anything about this on the forum, though.
You should be able to do a "while (cNpcName.Frame != X) Wait(1);" where X is the transition frame you want, then start the dialog in the next line. Can't see why it wouldn't work.
Gee thanks!
I should have figured out that one by myself, but I didn't.
No more disappearing arms!