hey,
I have table in the middle of a room which is part of the background, that has a walk-behind mask. I put an object on it but when i test the game it appears (well its hiding behind the table) behind the table. how do i make the object appear on a higher 'layer'?
Also, i used the default template for my game and the 'display text as speech' option, when i go to the inventory screen and 'look' at an inventory object, the text appears behind the inventory box. how do i fix this?
thanks
Change the object's baseline to be below the walkbehind's (probably the bottom of the table).
The second question has been asked a number of times before (Do a forum search (http://www.adventuregamestudio.co.uk/yabb/index.php?action=search)), and the short answer is, you can't. You either need to turn the Inventory GUI off, display the text, then turn it back on, or use DisplayAt/DisplayAtY to position the text away from the GUI. The search may turn up some other ideas, though.
Thanks, but i've tried changing the baseline for the walk-behind and the object for a while and it hasnt worked which is why i posted. do i need to reset the tables walk-behind baseline? if so how exactly?
thanks
Set the table baseline first so your character walks around it correctly, then put the object base line just below (i.e. further forward of) the tables baseline.
I worked out what was wrong. Under the name box in Objects I put in a script name and it worked properly! Some sort of bug?