// script for Hotspot 1 (birdnest): Use inventory on hotspot
if (cEgo.ActiveInventory == iEgg) {
Display ("The mama bird drops you the key");
cEgo.LoseInventory(iEgg);
object[0].Visible = true;
object[0].Move(134, 183, 4);
}
this code does not move the key(from the air 134,71) to the ground which is (134,183)
did i do something wrong?? it does everything up the the object[0].Visible = true; (because I can see the key)
i tried adding eBlock so that I cant move until it drops but that did not work either... thanks for help in advance :)
{and on another note...}
when I go into my bedroom, I kinda made it way to big, is there any way to double my character size without redoing all the sprites??
Yes, you can use scaling.
put this code
cEgo.ManualScaling = true;
cEgo.Scaling = 200;
I'm not sure if the second line is correct.Anyway search your help for manual and scaling.
It's probably not on a walkable area, so you need to use the eAnywhere as the 5th argument to Move
It's probably easier just to set the zoom level for the walkable area than to set manual scaling, unless he's got other sprites he doesn't want scaled.
If you put it that way. Yeah I guess so.