How can you turn on an object in a different room.
I think this is probably a thingy.thingy that I don't understand, tips on these would be helpful
You can't do it directly by default.
What you can do is set a GlobalInt to 1, and in the room's "Player enters screen (before fadein)" interaction, check if the GlobalInt is 1, then turn the object on.
// script for interaction that should turn the object on
SetGlobalInt(28, 1);
// script for room: Player enters screen (before fadein)
if (GetGlobalInt(28) == 1) ObjectOn(THEOBJECTNUMBER);
There's also the OtherRoom script module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=20650) or plugin (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14203).
Is this in the BFAQ?
Er... thanks I think.