Objects move too much in editor

Started by CodeJunkie, Wed 24/11/2004 08:02:32

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CodeJunkie

I'm using AGS 2.62 but I've had the same problem with other versions.  When I create a 640x480 game, the actual co-ordinates within the editor only reach 319x239 (half of the size).  This is really annoying because a lot of the time I can't position buttons and objects correctly as they are always too far in one direction.  It's irritating to have to go back and edit each image or background so that the objects fit.  Should this happen, or what am I doing wrong?
Also, when I import sprites I tick the 'import for 640x400 resolution' box because otherwise they are too big.  Why 640x400 and not 640x480?

Thanks in advance,
SimB

Gilbert

#1
The game resolutions used internally are always the low res ones (so: 320x200 for 640x400, 320x240 for 640x480, and 400x300 for 800x600), it's due to performance and compatibility issues and such that the engine uses these resolutions for placement. For "hi-res" games (640x400, 640x480 or 800x400) the engine just treats them the same way as their lower-res. counterparts (unless for walkbehind areas, which support hi-res now, for better appearance), in general a "hi-res" game is just a low res game wrapped up with hi res graphics as disguise. So everyone should take account of this during the design phrase.

'import for 640x400 resolution' is just how that option was called (small description glitch), you can use the same thing for 640x480 (game res: 320x240) and 800x600 (game res:400x300), maybe it would be less confusing if that option is renamed 'import for hi res'.

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