Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Bernie on Tue 20/01/2004 14:38:09

Title: Objects, transparency and speed
Post by: Bernie on Tue 20/01/2004 14:38:09
My game is 320x240 res/16 bit, and I want to use animated objects at the size of 320x190 with transparency, mainly for effects and intro stuff.

Would this slow down the game a lot? I can't test this on a slower computer, so I'm not sure how fast AGS is with transparency.

Thanks~
Title: Re:Objects, transparency and speed
Post by: Darth Mandarb on Tue 20/01/2004 15:53:44
I run a lot of transparency effects in a project I'm working on and it doesn't slow my machine down at all.

It's a 1ghz something or other.

Handles it just fine.

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Title: Re:Objects, transparency and speed
Post by: Scorpiorus on Tue 20/01/2004 17:16:16
I used to draw a transparent 320x200 object. With  Celeron 300A (375Mhz) I got about 35 FPS, thus it worked quite fast. Furthermore, I believe CJ made some optimizations since that time and it might work even faster.

~Cheers
Title: Re:Objects, transparency and speed
Post by: Ben on Tue 20/01/2004 20:33:37
Large objects do tend to slow things down, but if it's just one large object in 320x200 it shouldn't be a big problem. Anyway, I think most modern computers can handle it..
Title: Re:Objects, transparency and speed
Post by: Bernie on Tue 20/01/2004 21:03:44
Ok, many thanks! :D