My game is 320x240 res/16 bit, and I want to use animated objects at the size of 320x190 with transparency, mainly for effects and intro stuff.
Would this slow down the game a lot? I can't test this on a slower computer, so I'm not sure how fast AGS is with transparency.
Thanks~
I run a lot of transparency effects in a project I'm working on and it doesn't slow my machine down at all.
It's a 1ghz something or other.
Handles it just fine.
])]V[
I used to draw a transparent 320x200 object. With Celeron 300A (375Mhz) I got about 35 FPS, thus it worked quite fast. Furthermore, I believe CJ made some optimizations since that time and it might work even faster.
~Cheers
Large objects do tend to slow things down, but if it's just one large object in 320x200 it shouldn't be a big problem. Anyway, I think most modern computers can handle it..
Ok, many thanks! :D