Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: k2 on Sun 19/07/2009 23:48:14

Title: okay, i need help
Post by: k2 on Sun 19/07/2009 23:48:14
hey guys, im new here and i need some help, you see ive just started to make games, and ive decided to use ags as my play ground  ;D

the thing is ive set up my character, that was the first creative thing i did, made him animated, made sure the frames were good, and then i designed my back round image, and then i put the back round image into my room 1, made it the back round image, then i wanted to add some walkable areas, but the back round picture was not blue at all, their were no walkable areas from the beginning, then i added some, and my charecter will still be in the air, not moving, not even conected to the floor, its realy put me down seeing i thought id have a demo ready by next week, coz ive already added some dioulouge to the charecter, when he enters the room, but now i wanted to add some more stuff but the walkable areas arent working, can you help me, thanks :)

Title: Re: okay, i need help
Post by: Matti on Sun 19/07/2009 23:55:26
Just set the x and y position in the character's panel and make sure he starts on a walkable area.
Title: Re: okay, i need help
Post by: k2 on Mon 20/07/2009 00:13:37
ive tried but it doesent work
Title: Re: okay, i need help
Post by: Khris on Mon 20/07/2009 01:10:32
Make sure you've drawn a walkable area and not something else (e.g. a hotspot).
Title: Re: okay, i need help
Post by: k2 on Mon 20/07/2009 22:01:07
that isnt it, ive put in my backround, wich is a bmp image, and when ive clicked on the tap for show walkable areas, it doesent show any blue on the backround, like it should do, it also makes my charecter hang mid air and not able to move, i just dont get it, ive been realy looking faward to making the game, and then something like this happens, can some one please tell me what im doing wrong, coz i drew the walkable area that went around like a pirimater, but it still doesent work, whats up with that?
Title: Re: okay, i need help
Post by: Khris on Mon 20/07/2009 22:08:07
The old walkable area gets erased if you import a background with different dimensions.

Did you just draw the outlines? You have to fill the area.
Plus, like Mr Matti explained, you can set the coordinates that the character starts out at in the character's properties. Just move the mouse at the the desired spot and read them off above the background image.
Title: Re: okay, i need help
Post by: k2 on Mon 20/07/2009 22:15:31
Quote from: KhrisMUC on Mon 20/07/2009 22:08:07
The old walkable area gets erased if you import a background with different dimensions.

Did you just draw the outlines? You have to fill the area.
Plus, like Mr Matti explained, you can set the coordinates that the character starts out at in the character's properties. Just move the mouse at the the desired spot and read them off above the background image.

fill it with what?
Title: Re: okay, i need help
Post by: cosmicr on Mon 20/07/2009 22:29:44
use the fill tool on the toolbar to fill it with blue.
Title: Re: okay, i need help
Post by: k2 on Mon 20/07/2009 22:37:32
then it will work? can it be any type of blue?
Title: Re: okay, i need help
Post by: k2 on Mon 20/07/2009 22:44:54
no need it works! thanks guys, i love this forum, by the way, how do you make the charecter abit bigger and get rid of the flickering pink outline that he has?
Title: Re: okay, i need help
Post by: Khris on Mon 20/07/2009 23:32:51
You really need to look at the "read first" stickie, the tutorial in the helpfile and the BFAQ (http://www.americangirlscouts.org/agswiki/Category:AGS_Beginners%27_FAQ).
Otherwise you'll post a load of questions that have been answered numerous times before.
Also, please use a descriptive thread title and try to give enough info so we don't have to guess what the problem is.

You could make the character a bit bigger by setting the scaling of the walkable area to e.g. 120% but this will look ugly. You have to decide on a character size that fits your backgrounds, i.e. if you are going to use scaling, draw the character so big that you only have to scale them down.

Look at the available resolutions, choose one (320x240 is probably best), draw a room of that size with doors in the foreground, then use 90% of the door height as the character's height.

The flickering is due to the character sprites having an alpha channel, i.e. you've been drawing them using a soft brush that adds semi-transparent pixels. AGS can only handle those in 32bit color mode.
Title: Re: okay, i need help
Post by: k2 on Mon 20/07/2009 23:40:16
is their a way to fix the flickering, or will i have to scrap my charecter?
Title: Re: okay, i need help
Post by: Khris on Tue 21/07/2009 00:56:00
Either switch to 32bit or clean up the edges. (http://kafkaskoffee.com/tutorials/aalowres.shtml)
Title: Re: okay, i need help
Post by: k2 on Tue 21/07/2009 01:32:54
thanks dude, much apreciated, and sorry for being a noob, i'll be sure to get a demo up soon

once again, thanks alot, and to every one else