Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Sun 02/11/2003 03:13:11

Title: opacity problem
Post by: on Sun 02/11/2003 03:13:11
Hi everyone,

I'm just starting out with AGS, and I've encountered a little bit of a problem.  I've created several background graphics with Paint Shop Pro 5 in 640 by 400 resolution, flattened the layers (some of which were at varying opacity levels, i.e. the layers of shadows), saved them as a bmp's, but when I imported the bmps into AGS, it showed the graphics as if it were the original paint shop pro image with all separate layers  at 100% opacity.  So, instead of the floor shadows being blended as it appeared when i saved them as one layer bmps, it showed them as solid color graphics.  Does that make sense?

By and by, I set the palatte to hi color.  I probably did something stupid that caused this, and please don't yell at me if this has already been a post (as that's a big turn off to newbies :)  But after working so hard to get everything just right, I was so pissed to see everthing so screwed up.

any help would be appreciated,

Logan
Title: Re:opacity problem
Post by: Ytterbium on Sun 02/11/2003 03:44:59
Try reimporting it now that you're in hi-color. If that doesn't work, look at the actual image in a program other than PSP. If it's messed up, it might be the bitmap file format.
Title: Re:opacity problem
Post by: Ishmael on Sun 02/11/2003 10:16:13
This is not AGS technical, I believe... But anyway, what color depth was your picture? AGS uses 16 bit color in hi-color, and if you bmp was 24, some colors might go messed-up. Aswell, did he opacity levels look right in the saved bmp file?
Title: Re:opacity problem
Post by: on Sun 02/11/2003 11:17:19
If this isn't "ags technical", then where should it be posted?  

Thanks for the help though, i've opened it in other programs, it looks fine.  I think the problem is that it's a 24 bit image.  I'm not sure how to decrease the color depth to 16, my program only allows me to go down to 8 bit, and when I do that everything looks screwed up.
Title: Re:opacity problem
Post by: Ishmael on Sun 02/11/2003 11:33:26
I'm not 100% sure, but I think these go to the critics lounge... other place is the AGS talk&chat.... One of the moderators will move this, if needed.
Title: Re:opacity problem
Post by: scotch on Sun 02/11/2003 12:51:14
Have you tried merging/flattening the layers together at the correct levels in PSP, then saving them to PCX/BMP?
It just sounds like a problem with the way it exports stuff.

There are a lot of questions like this that aren't really right to go in ags tech, and aren't really critics lounge material.. perhaps critics lounge could just become a general Content Creation forum? So people can discuss 'What is the best paint program?' and 'How do I make midis?!' etc in there?