Dialog in cutscenes

Started by Mr_Threepwood, Thu 10/08/2006 02:51:11

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Mr_Threepwood

I'm trying to think of a way to put a dialog topic in a cutscene for the start of a game.  The problem I'm having is that runDialog() only does so after the script stops.  This is a problem because I want the cutscene to still be going  after the dialog conversation, so the character moves around a bit.

Is there any way I can make the dialog topic start, and block the rest of the script from going until it finishes?
I am a mighty pirate

Khris

Use two Runscript interactions and put everything you want to happen after the dialog into the second one.

Ishmael

If there are no dialog options presented at any point, I'd do it with character.Say()s. Much more control over the action.
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
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